Thursday, July 13, 2017

Conan: Adventures in an Age Undreamed Of



So tonight I wanted to see how combat in the new Conan RPG.

Maeve is considered to be the the PC, while Edric is a 'Nemesis' NPC (An NPC that uses the full rules that apply to PCs, in a similar fashion to Wildcards and Extras in Savage Worlds.)

(These are also the characters found in the free Quickstart that can be found here.)

Maeve saw Edric enter the clearing, he was expecting him to make his move quickly, while the bounty on Maeve's head was 'fresh'. Maeve had his bow at hand, and had a decent amount of range between him and Edric which should allow him at least a few shots before the grizzled Nemedian mercenary could close the distance.

Both Maeve and Edric start this conflict aware of each other, and at Long distance. Unfortunately for Maeve their is no 'interesting' terrain between him and Edric. Maeve has three 'Fortune' points, and the GM has 3 Doom points to start. Unless the GM pays for it, PCs go first.

Knowing that he needs to make this count, Maeve takes a deep breath and looses a volley at Edric.

In game terms, a Volley expends one unit of ammunition, addition 1d20 to the test pool and 1 damage dice. Maeve is also going to spend one of his three fortune points which gives him a d20 set to '1'.

Rolling 3d20, he gets (1,16 and 11). The objective is to roll under your applicable skill which gets one success.

 If you roll under the Focus number you get two. In this case, Maeve gets 2 successes for the one he rolled as his Focus is 4, 1 Success for the 11, and none for the 16 which is just over his skill of 15.

The fortune point he spent for the '1' d20 gives him two more for a total of 5. His warbow has a range of Long which is right where Edric is (if he was one step closer or farther there would be an additional level of difficulty) .

5 Successes versus the difficulty of 1 leaves him with 4 'Momentum' a currency that he can use or bank for additional tricks.

Edric is going to try to parry, which is only possible against ranged weapons if one has a shield. Parrying is a Reaction and all reactions cost an escalating number of Doom (either GM spending, player giving) for each successive Reaction. Edric has a shield which gives him one 'free' Parry a turn, as well as a talent that would reduce the cost by one, effectively letting him Parry twice a round with no penalty.

The GM is going to spend a point of Doom to give Edric another d20 on his Parry attempt. Rolling 3d20 Edric gets (4, 9 and 14). The 4 and the 9 give two Successes and this is subtracted from Maeve's successes, still leaving him with 2'Momentum' , spending 1 point to bypass 2 points (all) of Edric's armor, and 1 point to roll another damage dice.

Maeve inflicts 5 damage dice, plus 1 for the volley, plus 1 for the Momentum spend for a total of 7 dice that coincidentally do 7 points of damage to his right arm.

Damage comes off 'Vigor' stress boxes, with every 5 causing a Wound, or every hit after stress is depleted causing a Wound as well. Not wanting to suffer the death spiral this early, the GM has Edric sacrifice his shield to avoid the wound (Once per scene a PC or Nemesis can sacrifice a shield or armor location to void a wound. Stress damage still occurs however.)

Edric throws his shield up between himself and the flight of arrows, his shield has seen a bit of use, and it sunders under the impact of multiple arrows as he throws his other arm up in a vain attempt to protect himself.

Edric is now down to 2 Vigor from 9.

Edric charges towards Maeve across the field, locking onto him with his Steely Gaze as he closes, to 
assure Maeve that his best just wasn't good enough.

Edric is using a Threaten attack, given he is running the difficulty is at 2, meaning he needs 2 successes, so the GM burns another Doom point rolling (3, 20 and 15). This is not good enough, and a 20 means a Complication occurred, the GM rules that Edric is too focused on his Threat and paying less attention to his charge putting him off balance which means his next roll will be at a difficulty of 2.

Maeve looks at his oncoming attacker with vague amusement as he stumbles a bit rushing towards him, loosing one last volley of arrows.

Maeve is going to roll 2d20 + 1d20 for the volley and will buy another d20 with a Doom point which the GM gladly accepts. His difficulty is 3 given the warbow's range is Long as Edric is almost on top of him. He rolls (3, 11, 15 and 18) which gives him 2 Momentum.
Edric will spend that Doom point to attempt to Dodge as he can no longer Parry given what happened to his shield. The GM will also burn the last Doom point to add d20 to the roll as Edric is taking a penalty for stumbling.

No luck.

Maeve rolls 5d damage,rolling 6 points of damaging and bypassing 1 point of armor, doing 5 points of damage as another arrow hit's Edric's right arm. He now had 1 Wound and will suffer a penalty equal to the number of Wounds to all Physical tasks.

Maeve uses the 2 Momentum for a 'Swift Action' as he draws his sword and attempts to stab Edric, spending another Fortune point to add a 1 to the pool. Rolling 2d20 (1,5,6) combined with the Fortune spend this gives him 5 Momentum, spending 1 to Penetrate armor and the other 4 are spent on additional 4 damage on top of the 4 damage rolled straight to Edric's torso. Since Edric is at 0 Vigor, 5+ points of damage will inflict 2 Wounds.

Another arrow slammed home, followed by the archer ripped his sword free from the scabbard and carving a gorey opening in Edric's belly. Edric stumbles forward knowing that this is his last fight, but he plans on taking his new 'friend' to hell with him.

Edric is at +3 difficulty for everything, meaning he needs to roll 4 successes to hit. Fortunately he rolls a 3 and a 2, which are under his Focus. Maeve fails the Parry as the blade hits his unprotected head for 6 points of damage. Maeve has neither armor on that location to sacrifice or a shield, so he takes 1 Wound.

The smug disappeared from Maeve's face as Edric opened an ugly gash across his mouth and nose. Both men stared at each other through bloodied eyes as the full moon emerged, its rays glinting off of their readied steel as well as revealing the skulking forms of Pictish warriors slowly encircling them. 

Crom was either feeling humorous or he was in a black mood indeed... No telling the difference with that grey god thought Maeve. The two men came to a quiet understanding before turning to meet their new common enemy.

Monday, July 3, 2017

Hommlet and Surrounds




What is currently 'known' with regards to Hommlet(t) and its surrounding area.

A few notes:


  • There is a river that runs roughly parallel and to the south of the Eastern Road. On the other side of this is a magical field of an indeterminate nature that appears to extend overhead as well. The current size and expanse of this field is unknown.
  • The Hexes are about 6 miles across.
  • ElfHolme has an awesome buffet.



Hommlet Ep.3: Can't make a Hommlet without breaking a few eggs...



Airaborne bolted from the castle as soon as he could, making his way through the forest in pursuit of Lankershem.

Just as he was about to skirt a clearing, he heard Elvish voices, moving closers he saw four elves kneeling over another elf whom they have restrained.

"Do not fear, brother!" Said one elf as he plunged a dagger into the heart of the one they were restraining.

The only sound that followed was the stabbed elf thanking his brothers, and that he could now remember.

Well not quite the only sound... Airaborne had taken an involuntary step back, creating a loud crunching sound as he stepped on a stick.

The elves turned menacingly in his direction as let fly an arrow at the elf holding the dagger before racing back into the forest to evade them.

Hommlett 

"Milady, Mayor Muchausan has requested your presence in the morning." Said the overly enthusiastic guard.

"Perhaps you and your pet goblin would care to adjourn for the evening at the inn?"

(S)Elfie was cross.

Axel was also cross, but somewhat used to the treatment humans and most of the other races gave to the greenskins.

(S)Elfie eventually did retire to the inn, briefly noting some strange ashen markings on the faces of several patrons. While she retired to a comfortable room, Axel went to the stables to sleep.

Airaborne burst through the treeline into Hommlett at dusk. He immediately noticed what appeared to be a procession of hooded figures carrying what appeared to be corpses into the Mayors house. Discretely moving to jnvestigate, he sees that they are being taken down a set of stairs, and he can hear in the distance:

" Brothers and sisters shall rise again
     We serve the Mothers
        The Mothers of Lies
           The Bringers of Truth..."

(S)Elfie awoke at the sound of the two hooded figures opening the door to her room.

" She has not Awoken, the Mother is not yet ready."

The door closes, and (S)Elfie makes her way downstairs quietly, finding both Axel and Airaborne skulking about as hooded figures make their way house to house to the sounds of screaming.

After a brief encounter with the re-reanimated Lankershem, the party learns that the Cat Lady is enroute to the Temple of the Third Day with the newly not dead Great Druid. Her goals are unknown, but the murderous undead Lankershem wishes to assure the party that her intentions align with their own before skulking off into the shadows.

On the way to the Mayor's house, a local guard greets (S)Elfie and hails her as one of the 13 Mothers. 

She rolls with it, and the party proceeds to the Mayor's house where they un-crucify a villager who had apparently rejected being #Woke and went to the basement to see what all the chanting and stabbing was all about.


Knock Kock...
Looking through the keyhole, it is noted that the Mayor appears to be communicating with the Empress whose visage can be seen hovering over a fire pit in the middle of the room.
Fortunately, the chanting has stopped, unfortunately this appears to be due to the fact that most of the participants int the chanting have transformed into undead warriors, their skin sloughing off of their bodies into congealed piles on the floor.

The reasoned response the party chose was to kick in the door and fight.

Which they did.

- Axel went down twice due to the floating sword that appeared in the hallway while the party held dealt with the horde of skeletons trying to squeeze through the door.
- (S)elfie used her magic to gravely inconvenience the enemy forces.
- Airaborne eventually broke through the skeletons to charge into the room, pulling them away from the door and allowing Axel to down the mayor with a single bow shot.